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  • Interactive CEO David Smith is speaking and hosting at GameRome conference 24-25 November

    Interactive will be participating at this year’s premier games conference in Italy with David Smith part of the Advisory Board of the GameRome conference on 24-25 November. He will be speaking on Career Paths in the Games industry at 17.00 on Friday 24th before hosting the first ever meetup for women in games in Italy at 18.00. Partnering with the GameRome conference, Women in Games WIGJ will be hosting an event for all women with a ticket for the conference and everyone with business level tickets. It is new so David is excited to be part of another industry first.

    On Saturday David will be joining a planned panel to discuss Diversity in the Games Industry with Eleonora Lucheroni from Storm in a Teacup, Deborah Mensah-Bonsu from Space Ape Games,  Micaela Romanini, who is Vice Director, VIGAMUS Foundation. The panel is chaired by Fjona Cakalli who is Editor, Tech Princess.

    You can get your tickets for this event at https://www.gamerome.com/

     

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    Createch - the fastest growing sector in UK - where Creativity meets Technology.

    Createch is where creativity meets technology, and the fastest growing sector of the UK economy. On 13th June 2017, business leaders, entrepreneurs and creatives met in London to define and showcase this new global opportunity. You heard it here first. Watch the video and get involved. We can help you source the talent. Jobs in the Createch sector.

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    Interactive offer the most experienced Non Executive Directors in Games sector.

    A non executive directorship is an appointment to the board of a company on a part time basis. The work of a non executive director (NED) generally involves making business introductions and attending board meetings, with the aim of jump starting the company’s success through the provision of experienced, intelligent advice to the company board, the chairman or management. NED’s are rare in the games sector unless the games company has venture capital funding but they are sorely needed.

    Why pay £25000 a year for a junior programmer when you can pay 1/2 this to have one of the most experienced, former games publisher European MD’s on your team. The very first board meeting may pay back 10 times the cost of the NED board fees.

    Interactive have sought out and welcomed through personal recommendation scores of the most talented, most experienced, former MD’s who have ran mega teams for the likes of EA, Microsoft and Sony  with the very best of door opening contacts in all the high places. Please contact David Smith if you are interested in strengthening your team or indeed you are interested in joining Interactive’s great talent pool for NED appointments.

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    Interactive relaunches as games industry search firm focussed on hiring more women and minorities.

    Interactive Selection is innovating with the times and reviewing its offering to the games and interactive entertainment industry to build on its strengths. Interactive will now concentrate developing as a modern day, technology lead, executive search specialist which partners closely with its clients on an exclusive or unique basis to find world class talent. It will continue to consult and advise to fill key roles in video, online and mobile games, esports, VR, AR, AI and robotics, but will now add a dedicated offering to clients who would like to source more qualified women and minorities.

    David Smith, CEO of Interactive, commented, “The days of the global games recruiter are over. Whilst we were one of the first with global capability, placing job seekers all over the as early as in 1999, the rise of the regional games recruiter and advances in recruiting technology mean that the service is longer sustainable. Agencies succeed in a niche and global games recruitment, being able to fill any role, in any country, at discounted rates is now a chasm as more and more, new agencies compete for a smaller slice of the market.”

    Interactive is the founder of two of Europe’s leading diversity organisations, Women in Games WIGJ and BAME in Games. It is committed to advancing the creative and commercial success of the games industry by placing more talented women and minorities at all levels. It will now strive to work with forward-thinking organisations keen to go the extra mile to recruit a diverse workforce.

    David continued, “We know that many games companies want to hire more women but believe that this is extraordinarily difficult. It is not so difficult if the company is committed to diversity and inclusion and prepared to act on the advice of a specialist like Interactive. This is a world first in the games industry. No other agency is offering this service. We look forward to working with both new and existing clients to make this work.”

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    Interactive Selection is now posting news and jobs updates on Facebook. Like us!

    Like Us on facebookInteractive Selection is now posting news and jobs updates on a page on Facebook. To receive these updates in your Facebook timeline, you need to click that you “like us”. We already have feeds through the Linked In and Twitter but we don’t want Facebookers to miss out if this is how you to choose to keep up to date with what is happening in the world of global games recruitment and jobs. Try liking us today for the very best of news aimed at the busy Facebook audience. You can see all the current postings at http://www.facebook.com/Interactive.Selection

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    Seven years of the Women in Games WIGJ not for profit organisation.

    WIGJ_logo_primary_red_580x150Women in Games WIGJ was formed in 2009, initially as an information only website called Women in Games Jobs. It objective was to help recruit more women into the games industry by promoting female role models and giving encouragement and information to those women seeking to work in the games industry.

    At the time only 1 in 15 of the games industry workforce or 6% were thought to be female and I had heard too many stories from people I had interviewed in my role as a recruiter not to realise that a problem of ‘gender imbalance’ existed. I was helped by Antonia Cullum, a former Producer at Channel 4 and Lionhead, working at Interactive Selection who was able to translate some masculine ideas on what might be useful to women into something that was genuinely helpful.

    In 2010 WIGJ collaborated in a half day conference in Brighton during Develop where Sheri Graner-Ray told of here experiences of women in games in the USA. At the conference I was able to read out a letter of support from the UK Minister for Equalities, Lynne Featherstone, which was critical of the games sector and so started an active campaign to encourage change.

    In 2011 the opportunity for women to network together in a space away from most men was created with the formation of a professional networking group on LinkedIn. It was soon evident that this was a need for a location where women were able to talk freely about their experiences, good and bad, in the industry. And one of the first requests was for events to be organised for women who were keen to meet others. The first conference organised by WIGJ took place in September at the NH Harrington Hall Hotel near Gloucester Road in London. In March 2012 the first meetup in London took place with 55 women in games supporters signed up and attending.

    Last year WIGJ announces that its core objective is to double the number of women in games working in the UK and Europe by 2025. Jenny Richards-Stewart, CEO, explained: “We want more companies to step forward on issues of diversity and inspire the next generation of talent.”

    Now as a not for profit organisation, WIGJ membership stands at over 5000 globally with 1000 in the UK alone. The group is the largest of its kind in the world, alongside Women In Games International that does great things in North America.

    In the last month WIGJ broke the news that games still employs the fewest women in Creative Media but the sector has seen remarkable growth in recent years at 19% of the workforce, with 2000 employees, compared to 14% or 800 in 2012.

    WIGJ is very pleased to be supporting MCV and NewBay Media’s 2016 Women in Games Awards. There still remains much more to do.

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    Games Recruiter David Smith honoured with recruitment body's Honorary Fellowship.

    David Smith with REC Chair Simon Noakes

    Interactive Selection is pleased to announce that its MD, David Smith, has been awarded Honorary Fellowship of the Institute of Recruitment Professionals (IRP) in the UK. The Institute of Recruitment Professionals (IRP) is the representative body for individuals working within the Staffing and Recruitment Industry. The award was presented at the IRP Awards lasts night by REC Chairman, Simon Noakes.

    Established in 2009 in its present form, but tracing its history back for over 80 years,the IRP helps its members maintain and develop their careers, providing a clear differentiator for the professional recruiter. All IRP members abide by a Code of Ethics, and commit to upholding best practice.

    HonFIRP status is the highest accolade of individual members and is only awarded to those members who have demonstrated an outstanding career and outstanding personal contribution to REC, IRP and the recruitment industry. The Honorary Fellowship is awarded annually at the Recruitment & Employment Confederation’s (REC’s) AGM and David bagged 1 of the 2 on offer. All in all, there are about 100000 working in UK recruitment and we understand that under 20 have been given this honour.

    David commented, “I am thrilled with this award. It is another first for the games industry. Recognition by your peers counts for a lot. My work in the recruitment profession, just as in the games industry is ongoing and I look forward to working with the REC and IRP to advance its standing still further.”

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    Interactive Selection wins TIGA award for Women in Games WIGJ

    WIGJ TIGA Awards 2015 web

    Interactive Selection won another TIGA award for Women in Games WIGJ on Thursday 12 November. We were highly commended for the inaugural Diversity Award. Women In Games (WIGJ) works to recruit, retain and support the progression of women in the games industry by positively and actively promoting female role models and giving encouragement and information to those women seeking to work in games. Women in Games was incorporated as a “not for profit” or Community Interest Company under the UK’s Companies Act 2006 in 2011.

    Interactive Selection and WIGJ thank TIGA for creating the Diversity award which will be promoting in future years.

    We also congratulate WIGJ Hall of Fame and now TIGA Award Winner, Debbie Bestwick of Team 17 for publishing Tiger & Squid: Beyond Eyes, a game developed by Sherida Halatoe where you guide a blind girl in search of a missing friend by using her remaining senses to visualize the world around her, for winning the Diversity Award itself. – see http://www.tiger-squid.com/home/4558559479

    A full list of all the awards winners is here.

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    Interactive Selection is shortlisted again - this time for 2 TIGA Awards

    TIGA award finalist 2015

    We are pleased to report that Interactive Selection has been shortlisted for the Best Recruitment Agency award in the TIGA Awards 2015. Interactive Selection has also been nominated for its work in founding the Women in Games WIGJ organisation in a brand new Diversity Award. Interactive MD, David Smith commented, “TIGA have always been an innovator creating awards that are decided on by game developers themselves. Many awards are organised by media organisations to promote themselves as well as the award nominees. We are very pleased to be nominated for the recruitment agency award for all 3 years since the award was created to acknowledge the good work that professional recruiters do to help game developers grow with a background of industry wide skill shortages. We are also delighted that TIGA has created an award to reward companies that take a special interest in furthering diversity, be it in a game environment or a company or, in the case of Women in Games, an industry wide movement.” The Awards Ceremony will take place on Thursday 12th November at LSO St Luke’s a beautifully restored 18th Century church near Old Street, London. You can still book tickets to attend this event here.

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    Interactive Selection to speak at Nordic Game Conference May 20- 22 Malmo

    nordicgame15

    David Smith from Interactive Selection will be chairing a well anticipated panel at the Nordic Game Conference on May 20-22 in Malmo, Sweden. The panel takes place on Thursday 21st at 2.15  and the title of the panel is “Managing your Career in the Nordic Games Industry”.   Joining David on the panel with be Pia Bugge, HR Manager at IO Interactive in Copenhagen, Leanne Loombe, Producer on Need for Speed at Ghost Games in Gothenburg, Jenny Berg Nilsson, Senior Vibe Manager from Ubisoft Massive in Malmo and Ann-Sofie Sydow, Project Manager at The Game Assembly  in Malmo and Board member of Spelplan. The audience addressed is anyone wanting to work or already working in the European games industry who is interested in growing their experience and reaching their potential on an ongoing basis and we hope you can join us.

    More than 90 speakers are in the line-up for Nordic Game 2015 as the complete program schedule for Europe’s most relevant industry conference was revealed on 29 April. Ubisoft Annecy studio manager and Malmö native Rebecka Coutaz will present this year’s opening keynote on Wednesday 20 May, followed by more than 70 sessions over three days at Nordic Game 2015.

    If you would like to meet David in Sweden, he is available to meet from Wednesday through to Friday. Contact details.

     

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